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I don't take him anywhere, but the point is, I can if I want to. The mod works perfectly: both are knocked out with my baton, and I'm able to stick the raider in my sack. I know from my last visit here (when I attempted to play Fallout 4 without ever leaving Sanctuary, another terrible idea) that there's a raider living in a shack just across the river. While I'm mulling over my options in Sanctuary, I realize I haven't yet tested the mod on a human yet. (Though I'm dying to know if I can put a giant deathclaw in my sack).
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Punching bugs in the face is one thing, deathclaws are something else. I was planning on setting up shop here in Sanctuary to do some gathering and crafting, but Codsworth will be hanging around, and I can't make him my companion (and thus send him somewhere else) until after I complete the Concord mission, which seems a bit daunting at the moment since it involves a deathclaw that I would have to defeat with my fists. Nothing will die on my watch, if I can help it.Īs I stare at Codsworth I begin to realize he's kind of a big problem, actually. Codsworth, meanwhile, is a problem because he will kill the bloatflies (or anything hostile) in the vicinity, and while those deaths might not technically be on my hands, I want to have a truly non-lethal experience. Punching or bashing them kills them (I try it with the bloodbugs down by the river as well and get the same result). The flies are an issue because, as far as I can tell, flying creatures can't be knocked out using the mod. If anything dies during a fight, even if I don't personally kill it, I'll reload a save and try again. But I want to go full-on non-lethal: not only do I not want to kill anything, I don't want anyone-companions, other NPCs, creatures-to kill anything either.
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My plan: to play Fallout 4 non-lethally with the Knockout Framework mod, and avoid killing anything. I don't know how practical that is, but it's kind of hilarious. Plus, the mod lets you pick up knocked-out enemies and carry them elsewhere in an enormous sack on your back. A companion mod by the same author makes a number of melee weapons non-lethal as well, and adds craftable non-lethal ammo for a few guns. When using it, your foes will lose consciousness instead of dying when their health runs out, and after a brief period of time, will wake up again. I don't have that kind of patience, but do I have something Hinckley didn't: the Knockout Framework mod for Fallout 4, which lets you render NPCs unconscious by punching them. He remained seated for a very long time, eventually chronicling his non-lethal playthrough in a 37-part YouTube series, in which a lot of Hinckley's time is spent manipulating NPCs into doing his killing for him.
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In 2015, Kyle Hinckley sat down to play through Fallout 4 without killing anyone or anything.
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